using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChangeState : MonoBehaviour
{
    // Start is called before the first frame update

    public void change_state()
    {
        gameObject.SetActive(!gameObject.activeInHierarchy);
    }
    // void Start()
    // {
    //     BdUtils.log(gameObject.name, "activeInHierarchy --- ", gameObject.activeInHierarchy);
    // }
}
